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Astral Plague was developed for our Digital Media and Interaction class at Kennesaw State University in 2024. This game was pitched as  a "Sekiro Demake", taking many of Sekiro's core mechanics and transferring them to 2D with pixel art.

The team behind the project: 
Cole Andrews - Project Director, Technical Combat Designer

Trinity Kemper - Enemy Designer & Animator 

Josh Cary - Player Designer & Animator 

Herbert Duarte - Environment Artist  

Crosley Brady - UI Programming 

Astral Productions
StatusPrototype
PlatformsHTML5
Publisher
AuthorNovaDesign
GenreAction
Made withUnity
Tags2D, Action-Adventure, Pixel Art, Souls-like

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