Astral Plague
Astral Plague was developed for our Digital Media and Interaction class at Kennesaw State University in 2024. This game was pitched as a "Sekiro Demake", taking many of Sekiro's core mechanics and transferring them to 2D with pixel art.
The team behind the project:
Cole Andrews - Project Director, Technical Combat Designer
Trinity Kemper - Enemy Designer & Animator
Josh Cary - Player Designer & Animator
Herbert Duarte - Environment Artist
Crosley Brady - UI Programming
Status | Prototype |
Platforms | HTML5 |
Publisher | |
Author | NovaDesign |
Genre | Action |
Made with | Unity |
Tags | 2D, Action-Adventure, Pixel Art, Souls-like |
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